Seferberlik |
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BOS DB KD Dİ TV VD Hürriyet KC AA KO TÇ WK GK İKH KGA - BAM |
Era |
KÇ Ö - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun.
Özel Bilgiler: Bu saldırı, hedef birimin saldırı yönüne göre tam arkasında düşmanı varsa saldırgan birimin iki kat hasar vermesine sebep olur. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Pickpocket: Gain money for attacking your foe. Each strike scores you 1 gold. Bu birim avcılığı sayesinde düşmanlarının etki alanlarını yok sayar ve böylece aralarına sızabilir.
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.
Şundan terfi eder: | Dolandırıcı |
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Şuna terfi eder: | |
Bedel: | 44 |
YP: | 51 |
Hareket: | 6 |
TP: | 150 |
seviye: | 3 |
Hizalama: | kaypak |
ID | AOG Assassin |
Yetenekler: | ripped pocket, avcı |
![]() | hançer kesme | 8 - 3 yakın | destekli pickpocket |
![]() | bıçak kesme | 5 - 3 menzilli | poison |
Dirençler: | |
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kesme | -30% |
delme | -20% |
darbe | -20% |
ateş | 0% |
soğuk | 0% |
gizemli | 20% |
Arazi | Hareket Bedeli | Savunma |
---|---|---|
Bataklık | 2 | 40% |
Dağlar | 3 | 70% |
Derin Su | - | 0% |
Geçit Vermez | - | 0% |
Kale | 1 | 70% |
Kar | 2 | 40% |
Kayalık Sahil | 2 | 50% |
Kum | 2 | 40% |
Köy | 1 | 70% |
Mantar Korusu | 2 | 70% |
Mağara | 2 | 50% |
Orman | 2 | 70% |
Sığ Su | 2 | 40% |
Tepeler | 2 | 70% |
Yürünmez | - | 0% |
Çayır | 1 | 60% |